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Design Test

As Gordon Freeman, you're coming to the aid of rebels who have control of old interconnected bunkers built into the hillsides. A large combine force has been sited nearby and the rebels fear their base has been spotted.

  • Valve 'Source' Engine
  • 2 Week Production
  • Singleplayer Episode
  • Responsible for Design, Flow, Scale, Lighting, Texture Placing, Item Placing, NPC Scripting, and Combat Scripting

Studio I

A United States Marine Force expeditionary unit has been sent to the Gulf to take the beach city of Asatar. Its a strategic target because of its seaside docks and power facilities nearby.

  • Dice's Battlefield 2 Engine
  • 8 Week Production
  • Multiplayer level
  • Supports 32 players
  • Responsible for Design, Flow, Scale, Art Asset creation (Static Meshes, Texturing ect), and Lighting
  • Small props (foliage, trees, ect) courtesy of Dice's static meshes
  • Special Thanks to Daniel Luka

Studio II

Fight through an Asian themed office.

  • Valve 'Source' Engine
  • 8 Week Production
  • Singleplayer Episode
  • Responsible for Design, Flow, Scale, Texture Placing, Item Placing, NPC Scripting, and Combat Scripting, Art Assets, and Lighting
  • Special Thanks to Andrew Hilderbrand, Elan Buchen, Andrew Spiering and Chad Hodgson for their assistance

Models

Modeled a high-polygon model of an orc for pre-rendered purposes. Focus on trying to improve my character modeling and texturing.

  • Polygonal Modelin
  • Unwrapped Organic Character
  • Sub Surface Scattering Materials
  • Ray Traced Materials