Design Test |
|
As Gordon Freeman, you're coming to the aid of rebels who have control of old interconnected bunkers built into the hillsides. A large combine force has been sited nearby and the rebels fear their base has been spotted.
- Valve 'Source' Engine
- 2 Week Production
- Singleplayer Episode
- Responsible for Design, Flow, Scale, Lighting, Texture Placing, Item Placing, NPC Scripting, and Combat Scripting
|
Studio I |
|
A United States Marine Force expeditionary unit has been sent to the Gulf to take the beach city of Asatar. Its a strategic target because of its seaside docks and power facilities nearby.
- Dice's Battlefield 2 Engine
- 8 Week Production
- Multiplayer level
- Supports 32 players
- Responsible for Design, Flow, Scale, Art Asset creation (Static Meshes, Texturing ect), and Lighting
- Small props (foliage, trees, ect) courtesy of Dice's static meshes
- Special Thanks to Daniel Luka
|
Studio II |
|
Fight through an Asian themed office.
- Valve 'Source' Engine
- 8 Week Production
- Singleplayer Episode
- Responsible for Design, Flow, Scale, Texture Placing, Item Placing, NPC Scripting, and Combat Scripting, Art Assets, and Lighting
- Special Thanks to Andrew Hilderbrand, Elan Buchen, Andrew Spiering and Chad Hodgson for their assistance
|
Models |
|
Modeled a high-polygon model of an orc for pre-rendered purposes. Focus on trying to improve my character modeling and texturing.
- Polygonal Modelin
- Unwrapped Organic Character
- Sub Surface Scattering Materials
- Ray Traced Materials
|